Messenger

Overview
The fastest warriors in their apprentice group (Cats who are apprenticed around the same time) are usually offered to become messengers, and if there are already 2 messengers, the offer still stands. If they refuse, they don't have to become messengers, but if a messenger gets sick or cannot do their job for whatever reason, they may be asked to substitute for them. If they accept, they go through extra training based on speed and awareness. When training is completed, they officially become messengers, and get new names, either keeping their prefix and changing their suffix to an action (Such as stride, run, or leap) or getting a completely new name based off of (again) an action for a suffix (Such as Farstride, previously Tawnystep or Swiftstep, previously Graypelt).

Previously used suffixes (As examples)

 * Stride
 * Leap
 * Run
 * Step
 * Dance
 * Flight
 * Glide

Code

 * 1) A messenger cannot have kits unless there is another messenger in the clan and a readily available substitute
 * 2) Messengers are completely allowed to go across borders
 * 3) Messengers may not use their privileges to spy or steal, but they can trade with other clans